Hi. I’m Ross, and I make cool stuff :-)
Ross Magill: Game Designer & Developer.

Things I’ve built
A few projects I’m proud of in game design and beyond
Lumiètrique
2025Game Designer & Lead Developer
A retro futuristic puzzle platformer built in Unity
- Unity
- Game Design

Character Forge
2026Designer & Lead Developer
An exhibit on the character creation pipeline for the Canadian Video Game Museum
- Exhibit

Live Service Analysis
2026Game Design Analysis & Case Study
A live-service breakdown of Brawl Stars
- Analysis
- Game Design
Sports Apps
2024Solo Developer
Smartwatch apps for following live baseball and hockey, built solo for Apple Watch and Android watches
- App

Web-Based News Word Game
2026Game Designer & Lead Developer
A daily word game built in React and TypeScript in partnership with Simply Sweet Games
- Web
- Game Design
Into the Dataswarm
2024Game Designer & Developer
A grid-based puzzle game built in Unity
- Unity
- Game Design
Super Fruit Punch!!
2026Game Designer & Lead Developer
A 3D fighting game built in Unreal Engine 5
- Unreal Engine 5
- Game Design
Roadstone
2026Team Lead & Lead Game Designer
In development: A 2.5D roguelike built in Unity
- Unity
- Game Design
A bit about me
Hi! I’m Ross, a game designer and developer from Co. Wicklow, Ireland, now based in Port Moody, BC. I came to games through cognitive science and computer science, so I’m always thinking about how players learn and what makes a decision feel good to make.
I’ve designed a daily word game with Simply Sweet Games and helped build an interactive exhibit for the Canadian Video Game Museum. Now I’m looking for a game design role where I can keep building systems players want to come back to.
Outside of games, I play five instruments (with varying degrees of success) and spend as much time outdoors with my partner as the BC weather allows.
- Game Design
- Unity
- Unreal Engine
- C# & C++
- Systems Design
- Audio Engineering

Let’s Make a Game Together!
Open to Game Design Positions Fall 2026


